Banjo-Kazooie: Grunty's Revenge GBA Video Game Cartridge Game Boy Advance
Banjo-Kazooie: Grunty's Revenge GBA Video Game Cartridge Game Boy Advance
Couldn't load pickup availability
Gameboy Advance non oem reproduction Banjo-Kazooie: Grunty's Revenge video game cartridge. Game cartridge comes with a plastic protective case.
Banjo-Kazooie: Grunty's Revenge is a 2003 action-adventure platformer developed by Rare and published by THQ for the Game Boy Advance. Functioning as a narrative bridge (or "Banjo 1.5") set two months after the original Banjo-Kazooie and right before Banjo-Tooie, it translates the series' classic "collectathon" gameplay onto a handheld layout.
Plot Premise
The story begins with the evil witch Gruntilda still trapped under a giant boulder from the first game. Her henchman, Klungo, constructs a robotic surrogate body named Mecha-Grunty to house her spirit. Seeking to undo her ultimate defeat, Mecha-Grunty kidnaps Kazooie and travels 20 years into the past to prevent the bear and bird from ever forming their famous partnership. The shaman Mumbo Jumbo uses time-travel magic to send Banjo into the past to rescue his partner and thwart Grunty's plans.
Gameplay Mechanics & Structure
Unlike its 3D Nintendo 64 predecessors, Grunty's Revenge utilizes a 2D overhead isometric perspective with pre-rendered 3D-style models to adapt to the GBA hardware constraints.
- The Duo Separation: Players start the game controlling Banjo alone, limiting movement to standard walking, jumping, and basic backpack attacks. Once Kazooie is successfully rescued in the second world, classic moves like the Talon Trot, egg firing, and temporary flight are restored.
- Progression & Abilities: Progression relies heavily on collecting golden Musical Notes to buy new abilities from a mole named Bozzeye. Puzzle pieces (Jiggies) must also be recovered across five primary worlds to unlock new areas.
- Mumbo Transformations: By collecting magic tokens and giving them to Mumbo Jumbo, players can transform into distinct forms—including a mouse (to navigate tiny holes), a candle (to illuminate dark zones), an octopus (for underwater diving), and a tank (for combat shooting).
- Minigames & Bosses: Each world concludes with an arena-style boss battle against Klungo or Mecha-Grunty. Players can also participate in side challenges like fishing, racing, and shooting galleries.
If you have any questions, please let me know!
Thanks for checking out my listing.
Shipping and Return
Shipping and Return
For checking shipping and return information, please check our shipping policy & return and refund policy.
